![]() “We are currently preparing to complete the verification of the core concept of the prototype and will expand the team to start full-scale production. The platform hasn’t been decided yet, but Bokeh Game Studios wants to “reach as many players as possible while preserving the essence of the game,” he said. The release date and platform for Slitterhead haven’t been announced yet, but Toyama gave us some hints. ![]() We aim to create a game that can be enjoyed at a wide range of levels. It’s a horror game, but with a mysterious story and a new type of action gameplay. We’re going to represent a horror game that will deepen the player’s immersive feeling. , We’re not just focusing on the gusset itself. Toyama commented on the promising horror expression: “Although some development and visuals are inevitably very shocking, as the game explores life and death, and the process of decline in everyday life. Creatures are named Yakushi, a kind of monster with roots in classical theater.” “This forms the main pillar of adventure and story. “In this game you can fight mysterious creatures that can imitate humans, but how can you suck them out and reveal yourself?” Toyama Pose. In the trailer, the city’s ordinary-looking inhabitants suddenly transform into grotesque creatures, lending them body horror and gusset levels. The game explores an original setting that blends the nostalgic sights of the city with pure fiction.” “Familiar people will guess from the trailer that the city was inspired by Hong Kong in the 1980s and 90s,” Toyama said. Toyama says it is actually a fictitious place. The trailer shows that the game is set in an unspecified Asian city full of shabby skyscrapers and storefronts with Chinese signs. Toyama also sheds a little new light on the game settings. I think it will bring a unique experience as it includes many new mechanisms. However, this game has never been seen in other games. Toyama said, “I can say that it will be an action-oriented adventure game from the perspective of a third person, although I can not say in detail yet. Regarding the types of gameplay that can be expected, Mr. Toyama is reluctant to give too much in this early stage of development, but he revealed some new details to IGN Japan in a new interview. A wonderfully brutal and uneasy trailer revealed that Toyama is back in the genre of horror games that helped pioneers, but it also failed to answer many questions. Platforms and release dates for Slitterhead have yet to be confirmed, and last we heard, the game was still in its prototype phase.During The Game Awards 2021, Silent Hill and Siren creator Keiichi Toyama announced Slitterhead, the first project of his new company, Bokeh Game Studios. You can see the unhinged horrors unfold in the debut trailer for Slitterhead below. Sure.Įlsewhere, there's a guy falling from the sky in his pyjamas, and, at the end of the trailer, an ominously smiling woman whose opened face closes to conceal the mutated monstrosity within. After that, the video goes apeshit, with more spider beasts, and a fella in a motorcycle helmet turning blood into a blade, which he then uses to slice a creature in two. Then her face opens up, her neck stretches, and she transforms into a bony, spider-like monster. Opening in a dark alleyway, the trailer sees a man walking alone, before a seemingly unassuming woman appears behind him. With Silent Hill director Keiichiro Toyama at the helm, the game initially appears to be a moody, slow-burn horror, before all hell breaks loose. Bokeh Game Studio, the indie studio formed by ex-Silent Hill developers, has lifted the lid on its debut project, bizarre-looking horror game, Slitterhead.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |